

I stumbled upon exporting to svg, and importing via a plugin (which took some fiddling to work). Unfortunately, there’s no easy way (short of paying the upgraded price) to import Illustrator files, so I went looking. I wasn’t familiar enough with the 3D programs we have here, but have played around with Google Sketchup before, so I loaded that up.

I then put in the “facets” (figure 5), and thought “Ok, now how to make it 3D?” Next I found the centerline (or just extracted it, figure 3), then subdivided it (by eye, no math, really I should have done some math, figure 4): I took our symbol (figure 1), and found the edges (figure 2): One day I stumbled upon the source Illustrator files for the various symbols in our game, found the Qunari symbol, and thought, “Hey, this would make an awesome wall hanging just like the Lion’s head!”, so I started thinking about how to make this happen. of BioWare, similar to the works of Kota Hiratsuka, Matthew Shlian and Joel Cooper (I have no affiliation with these artists, just a love of their work) but hadn’t really found the time/right thing to make/source material for the project. Apparently some folks are interested in how I made the Qunari artwork that now decorates one of the walls at BioWare, so here’s a rundown of what I did and how I made it, and some files to help you make your own if you wish.įor a while now I had been wanting to make a giant paper sculpture to decorate the walls/trophy cases/etc. I’m a programmer at BioWare and have been here for almost 12 years now, and I’ve been doing paper-crafty-type stuff since long before working here.

I’m Owen Borstad, and I made the large paper Qunari symbol shown off by the community team as part of Dragon Age Week. We went straight to the source and asked Owen Borstad if he could provide detailed instructions on how he did it. Since then, we have received many requests from the community asking how to make one of their own.

During our recent Dragon Age Week celebration, we shared an awesome looking Qunari symbol wall hanging that was created by a member of the Dragon Age team.
